You might briefly switch to the Frame mode (pressing Frame button at the middle-right part of the screen) to see the groups.
#Transfer daz models into zbrush free#
At this point we masked the figure to use it as a dummy but the mesh is free to morph. The shoulder piece should reappear and be brighter that the figure itself. Press Ctrl+Shift again and click anywhere at the blank field. Press Ctrl to switch to the quick masking and draw rectangular over the whole figure, thus masking it all. You should see the whole figure without shoulder piece. Resize the Aiko in a way that you will be able to see the whole figure, press Ctrl+Shift and click anywhere at the figure - not at the shoulder piece. Immediately after import press Edit in the top left corner to enter the edit mode. Now launch ZBrush 3.1 and import your AikoFullFigureDummy-Z.obj into it as a tool (Tool - > Import). You will need to repeat this step for every FMB which you wish to make. You don't need to match the piece to the dummy, - it should be only at the correct place and that's all.Įxport the figures again, but at this time do not weld figures. In this case I used Left Armor shoulder piece from Crystal Mage outfit. Load the cloth piece which will be morphed. You should have a welded empty model of FullFigured Aiko at the scene and nothing more. As you can see the import scale is matching the previously used export scale. Save the figure with name like AikoFullFigureDummy.objĭelete the Aiko figure and Import AikoFullFigureDummy.obj to the scene with parameters shown at the picture.
![transfer daz models into zbrush transfer daz models into zbrush](https://i.ytimg.com/vi/AED1PIuodDc/maxresdefault.jpg)
You also must use Weld option at this step.
![transfer daz models into zbrush transfer daz models into zbrush](https://img2.cgtrader.com/items/624308/0f61b03e2d/large/asian-female-body-mesh-zbrush-3d-model-low-poly-ztl.png)
So, if you use Hexagon scale you must use it in all occasions. You can use any scale (in this case I used Poser one) but you must use this scale all times for import, export and latter morph loading. In this case I used FullFigure morph.Įxport the figure with parameters shown at picture below: Select the figure and turn the desired FMB to 1 (100%). Load Aiko (not Aiko LE) and zero the figure by using small black triangle at the right-top corner of Parameters tab - > Zero Figure. For this example I will try to make a FMB for Aiko's Crystal Mage outfit - wonderful outfit but, sadly, useful only for standard figure.Īt first step we will need to prepare our items for using in ZBrush.